Gundam Assemble
Rulebook changes
Core Rulebook v1.2
Play a Tactics Card now says how to play one, adds a discard pile any player may look at, and covers Tactics cards that attach to a unit and stay in play. Deck building moves from page 39 to page 40. Bandai posted no notice of the change.
Core Rulebook v1.1
An ability that can't be resolved in full is resolved as far as possible. Units collect Energy and Upgrades by deploying onto them as well as by moving onto them. The glossary adds Activation and Primary, explains Capture in full, says Challenge can't resolve if the defending ally can't swap, notes that some weapons need several critical hits, and no longer defines Toward, which Darilbalde's Shackle Claw uses.
Bandai corrections
None for English cards yet.
Bandai’s site
Guncannon's abilities on Bandai's unit list
The card pop-up lists a third ability, Challenge. The printed card has two, Stunning Shot and Firing Line.
Guntank's Quadruple Bop Missile on Bandai's unit list
The card pop-up gives the weapon the effect printed on the Guncannon's Beam Rifle. The printed card gives the Quadruple Bop Missile no effect, only its area pattern.
Sacrificial Overload on Bandai's tactics card list
The card pop-up names the unit Wing Gundam Zero. The printed card names Wing Gundam Zero (EW).
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