Combat Patrols
Claw of Ascension
Box contents 17 models
Claw of Ascension Hybrid Metamorphs5 models
- Metamorph Leader ×1
- Metamorph with Hand Flamer ×3
- Metamorph ×1
Claw of Ascension Hybrid Metamorphs5 models
- Metamorph Leader ×1
- Metamorph with Hand Flamer ×3
- Metamorph ×1
Shanus Daskovian1 model
- Shanus Daskovian (Jackal Alphus) ×1
Claw of Ascension Atalan Jackals5 models
- Atalan Jackal ×3
- Atalan Jackal with Power Weapon ×1
- Atalan Wolfquad ×1
Claw of Ascension Achilles Ridgerunner1 model
- Achilles Ridgerunner ×1
Rules Slay the Oppressors
Mission: Slay the Oppressors
END OF THE BATTLE
- The opponent's Warlord model is destroyed. 15VP
THIRD BATTLE ROUND ONWARDS: End of your turn.
- For each objective you control (excluding your home objective). 5VP
- Heavy Munitions: Upgrade: Claw of Ascension Achilles Ridgerunners unit only. This unit's Achilles missile launcher weapon has +1 A, S and AP. Enhancement
- Practiced Eye (default): Claw of Ascension Jackal Alphus model only. At the start of your Shooting phase, you can select one enemy unit. Friendly Claw of Ascension units' attacks that… Enhancement
- Cult Zealotry: Your unit's melee attacks can re-roll wound rolls. 1CP
- Dedicated to the End: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6: · On a 3+, do not remove that model from the… 1CP
- Guerrilla Warriors: That move does not prevent your unit from being eligible to shoot/declare a charge. 1CP
Combat Patrols without 11th-edition rules
These patrols are not currently supported in the Warhammer 40,000 app.
Hand of the Magus
First published: Warhammer Community Combat Patrol Index, June 2023
- Magus Veridielle1
- Neophyte Hybrids10
- Neophyte Hybrids10
- Acolyte Hybrids5
- Aberrants5
- Goliath Rockgrinder1