Combat Patrols

26 combat patrols for 11th Edition

Sanctuary Guardians

Adepta Sororitas · 26 models · Mission: On Holy Ground

Sanctuary Guardians Celestian Sacresants5 models

  • Sacresant Superior ×1
  • Celestian Sacresants ×4

Sanctuary Guardians Arco-Flagellants10 models

  • Arco-Flagellents ×10

Sanctuary Canoness Adalya1 model

  • Canoness Adalya (Canoness) ×1

Sanctuary Guardians Battle Sisters Squad10 models

  • Battle Sister with Ministorum Flamer ×1
  • Battle Sister ×6
  • Sister Superior ×1
  • Battle Sister with Ministorum Heavy Flamer ×1
  • Battle Sister with Simulacrum Imperialis ×1

Mission: On Holy Ground

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You have a friendly unit (excluding battle-shocked units) within range of your home objective. 5VP

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control three or more objectives. 5VP
  • You control one or more objectives. 5VP
  • You control two or more objectives. 5VP
Rules 5
  • Righteous Fervour (default): Sanctuary Guardians Canoness model only. · This model's melee attacks have +1 D. · This unit's melee attacks have +1 to wound rolls. Enhancement
  • Divine Miracle: Upgrade: Sanctuary Guardians Battle Sisters Squad unit only. (Once per battle, per unit) At the start of any phase, you can use this ability. If you do, this… Enhancement
  • Take Cover: Your unit has +1 Sv. 1CP
  • Fervent Devotion: That move does not prevent your unit from being eligible to shoot/declare a charge. 1CP
  • Fires of Damnation: · Your unit's Torrent weapons have 6 A. · Your unit's attacks have +1 AP. 1CP

Assault Force

Adeptus Astartes · 13 models · Mission: Honour the Chapter

Assault Force Intercessor Squad5 models

  • Intercessor ×3
  • Intercessor Sergeant ×1
  • Intercessor with Grenade Launcher ×1

Assault Force Captain1 model

  • Captain ×1

Assault Force Vanguard Veteran Squad With Jump Packs5 models

  • Vanguard Veteran Sergeant ×1
  • Vanguard Veteran with Plasma Pistol ×1
  • Vanguard Veteran ×3

Assault Force Librarian1 model

  • Librarian ×1

Assault Force Land Speeder1 model

  • Land Speeder ×1

Mission: Honour the Chapter

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control one or more objectives and control at least as many objectives as your opponent does. 5VP
  • You control two or more objectives (excluding your home objective). 10VP
Rules 5
  • Blade Masters (default): Upgrade: Assault Force Vanguard Veteran Squad with Jump Packs unit only. When an enemy unit ends a charge move, if that enemy unit is engaged with this unit… Enhancement
  • Battle-line Veterans: Upgrade: Assault Force Intercessor Squad unit only. This unit's bolt rifle weapons have [Rapid Fire 1]. Enhancement
  • Relentless Aggression: When making that consolidation move, your unit can move up to 6". 1CP
  • Decapitating Strike: Your unit's melee attacks have [Precision]. 1CP
  • Terrifying Charge: Select one enemy unit engaged with your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. 1CP

Aquilan Talon

Adeptus Custodes · 5 models · Mission: Open the Way

From the box Combat Patrol: Adeptus Custodes, also played as Aquilan Wing.

Aquilan Talon Contemptor-Achillus Dreadnought1 model

  • Contemptor-Achillus Dreadnought ×1

Aquilan Talon Sentinel Guard Sodality3 models

  • Sentinel Guard ×3

Aquilan Talon Shield-Captain1 model

  • Shield-Captain (Captain) ×1

Mission: Open the Way

Battle Round 2+: End of your Command phase (or the end of your turn in the fifth battle round).

  • One friendly unit (excluding battle-shocked units) is wholly within your territory and not within 6" of your opponent's territory. 2VP
  • One friendly unit (excluding battle-shocked units) is wholly within your opponent's territory and not within 6" of your territory. 4VP
Rules 5
  • Goldenwrath (Upgrade): AQUILAN TALON Contemptor-Achillus Dreadnought unit only. This unit's Lastrum Storm Bolter weapon has [Close-quarters]. Enhancement
  • Coronal Plate (default): AQUILAN TALON Shield-Captain model only. This model has Lone Operative 15". Enhancement
  • Terrible Might: Select one enemy unit engaged with your unit. That enemy unit makes a battle-shock roll. 1CP
  • Relentless Destroyers: That move does not prevent your unit from being eligible to shoot. 1CP
  • Unstoppable Champion: Your unit has Mobile. 1CP

Aquilan Wing

Adeptus Custodes · 7 models · Mission: Defenders of the Golden Throne

From the box Combat Patrol: Adeptus Custodes, also played as Aquilan Talon.

Aquilan Wing Sentinel Guard Sodality3 models

  • Sentinel Guard with Vexilla ×1
  • Sentinel Guard ×2

Aquilan Wing Shield-Captain1 model

  • Shield-Captain (Captain) ×1

Aquilan Wing Venatari with Kinetic Destroyers3 models

  • Venatari ×3

Mission: Defenders of the Golden Throne

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • A friendly unit (excluding battle-shocked units) is within 3" of the centre of the battlefield. 10VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control at least as many objectives as your opponent. 5VP
Rules 5
  • Will of Auramite (default): AQUILAN WING Shield-Captain model only. In the Fight phase, when this model is destroyed, if this unit has not been selected to fight this phase, roll one D6… Enhancement
  • Eagle’s Pinions (Upgrade): AQUILAN WING Venatari with Kinetic Destroyers unit only. This unit has Hover. Enhancement
  • Driven by Duty: Your unit has +2 to advance rolls. 1CP
  • Vengeance Inescapable: When making that pile-in move, your unit can move up to D3+3". 1CP
  • On Gilded Wings: Place your unit in strategic reserves. 2CP

Tristraen’s Gilded Blades

Adeptus Custodes · 9 models · Mission: Defenders of the Golden Throne

Gilded Blades Allarus Custodians2 models

  • Allarus Custodian ×2

Tristraen of the Gilded Blades1 model

  • Tristraen (Blade Champion) ×1

Gilded Blades Custodian Wardens3 models

  • Custodian Warden with Castellan Axe ×1
  • Custodian Warden with Guardian Spear ×2

Gilded Blades Custodian Guard3 models

  • Custodian Guard ×3

Mission: Defenders of the Golden Throne

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • A friendly unit (excluding battle-shocked units) is within 3" of the centre of the battlefield. 10VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control at least as many objectives as your opponent. 5VP
Rules 5
  • Comrades in Wrath: Upgrade: Gilded Blades Allarus Custodians unit only. This unit has +1 to charge rolls. Enhancement
  • Shattering Charge (default): Tristraen's Gilded Blades Blade Champion model only. When this unit ends a charge move, you can select one enemy unit engaged with this unit. If you do, that… Enhancement
  • Gilded Spear: When making that consolidation move, your unit can move up to D3+3". 1CP
  • Inevitable Wrath: Your unit can make a surge move of up to D6+1". 1CP
  • Never Outmatched: Your unit's melee attacks have +1 A. 1CP

Purge Corps Deltic-9

Adeptus Mechanicus · 19 models · Mission: Complete Annihilation

Purge Corps Serberys Sulphurhounds3 models

  • Serberys Sulphurhound ×1
  • Serberys Sulphurhound with Phosphor Pistols ×1
  • Serberys Sulphurhound Alpha ×1

Purge Corps Skitarii Vanguard10 models

  • Skitarii Vanguard ×7
  • Skitarii Vanguard with Arc Rifle ×1
  • Skitarii Vanguard Alpha ×1
  • Skitarii Vanguard with Plasma Caliver ×1

Purge Corps Pteraxii Sterylizors5 models

  • Pteraxii Sterylizor Alpha ×1
  • Pteraxii Sterylizor ×4

Manipulus Skand1 model

  • Manipulus Skand (Tech-Priest Manipulus) ×1

Mission: Complete Annihilation

START OF THE BATTLE: Select one enemy unit and your opponent selects one other enemy unit.

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control one or more objectives. 5VP
  • You control two or more objectives. 5VP

END OF THE BATTLE

  • For each of the selected enemy units that is destroyed. 15VP
Rules 5
  • Miniaturised Autosimulacra: Purge Corps Deltic-9 Tech-Priest Manipulus model only. (Once per battle, per unit) At the start of any phase, you can use this ability. If you do, select one… Enhancement
  • Empowered Mechanisms (default): Upgrade: Purge Corps Serberys Sulphurhounds unit only. · This unit's ranged attacks have [Anti-Infantry 4+]. · This unit can re-roll rolls to determine the A… Enhancement
  • Lockdown Protocols: Attacks that target your unit have -1 to wound rolls. 1CP
  • Preservation Imperatives: · Your unit can make a normal move of up to D3+1". · Your unit is not eligible to declare a charge until the end of the turn. 1CP
  • Optimised Targeting: Your unit's ranged attacks can re-roll hit rolls of 1. 1CP

Inquisitor’s Hand

Agents of the Imperium · 28 models · Mission: Inquisitorial Sanction

Inquisitor's Hand Eversor Assassin1 model

  • Eversor Assassin ×1

Preacher Teguen1 model

  • Preacher Teguen (Ministorum Priest) ×1

Inquisitor's Hand Vigilant Squad10 models

  • Vigilant with Grenade Launcher, Shotpistol and Gun Stocks ×1
  • Cyber-Mastiff ×1
  • Proctor-Vigilant ×1
  • Vigilant with Shotpistol, Webber and Gun Stocks ×1
  • Vigilant with Combat Shotgun, Shotpistol and Gun Stocks ×6

Inquisitor's Hand Vigilant Squad10 models

  • Cyber-Mastiff ×1
  • Vigilant with Grenade Launcher, Shotpistol and Gun Stocks ×1
  • Vigilant with Combat Shotgun, Shotpistol and Gun Stocks ×6
  • Vigilant with Shotpistol, Webber and Gun Stocks ×1
  • Proctor-Vigilant ×1

Inquisitor's Hand Inquisitorial Agents6 models

  • Gun Servitor ×1
  • Inquisitorial Agent with Agent’s Firearm, Plasma Pistol and Agent’s Implement ×1
  • Inquisitorial Agent with Agent’s Firearm and Agent’s Implement ×3
  • Inquisitorial Agent with Agent’s Firearm, Agent’s Implement and Mystic Stave ×1

Mission: Inquisitorial Sanction

ANY BATTLE ROUND: End of your turn.

  • For each enemy Character model destroyed in this or the previous turn. 10VP

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control two or more objectives. 5VP
  • You control one or more objectives. 5VP

END OF THE BATTLE

  • All enemy Character models are destroyed. 10VP
Rules 5
  • Killer Reflexes: Inquisitor's Hand Eversor Assassin model only. In the Fight phase, when this model is destroyed, if this unit has not been selected to fight this phase, roll… Enhancement
  • Sanctic Slayers (default): Inquisitor's Hand Ministorum Priest model only. (Once per turn, per unit) When a friendly Inquisitor's Hand unit is selected to attack you can use this… Enhancement
  • Urban Enforcers: Attacks that target your unit have -1 AP. 1CP
  • Superior Weaponry: Your unit's attacks have +1 AP. 1CP
  • Inquisitorial Mandate: Select one objective your unit is controlling. That objective is secured. 1CP

Drayden’s Lance

Astra Militarum · 24 models · Mission: For Cadia!

Drayden's Lance Attilan Rough Riders5 models

  • Rough Rider with Goad Lance ×1
  • Rough Rider Sergeant ×1
  • Rough Rider with Hunting Lance ×3

Drayden's Lance Kasrkin10 models

  • Kasrkin Trooper with Melta Mine ×1
  • Kasrkin Trooper ×3
  • Kasrkin Trooper with Hot-shot Volley Gun ×1
  • Kasrkin Trooper with Grenade Launcher ×1
  • Kasrkin Sergeant ×1
  • Kasrkin Trooper with Hot-shot Marksman Rifle ×1
  • Kasrkin Trooper with Plasma Gun ×1
  • Kasrkin Trooper with Flamer ×1

Drayden's Lance Attilan Rough Riders5 models

  • Rough Rider with Goad Lance ×1
  • Rough Rider Sergeant ×1
  • Rough Rider with Hunting Lance ×3

Drayden's Lance Command Squad4 models

  • Major Drayden (Cadian Commander) ×1
  • Cadian Veteran Guardsmen with Medi-pack ×1
  • Cadian Veteran Guardsman with Powerfist ×1
  • Cadian Veteran Guardsman ×1

Mission: For Cadia!

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control two or more objectives. 5VP
  • You control one or more objectives. 5VP

ANY BATTLE ROUND: End of your turn.

  • There are no enemy units (excluding battle-shocked units) within your territory. 5VP
Rules 5
  • Drayden’s Drill: Upgrade: Drayden's Lance Kasrkin unit only. This unit’s snap shooting attacks hit on unmodified hit rolls of 4+. Enhancement
  • Call Up the Reserves (default): Drayden's Lance Officer model only. (Once per battle, per unit) At the start of any phase, you can use this ability. If you do, select one friendly Drayden's… Enhancement
  • Focus Attacks: Select one enemy unit. Friendly Drayden's Lance units' attacks that target that enemy unit have the following until the start of your next turn: · [Lethal… 1CP
  • First Wave: Select one objective your unit is controlling. That objective is secured. 1CP
  • Veteran Skirmishers: Your unit can make a normal move of up to D3+1". 1CP

Kygharil’s Protectors

Asuryani · 21 models · Mission: Outflank and Encircle

Kygharil's Protectors Warp Spiders5 models

  • Warp Spider Exarch ×1
  • Warp Spider ×4

Spiritseer Kygharil1 model

  • Spiritseer Kygharil (Spiritseer) ×1

Kygharil's Protectors Wraithblades5 models

  • Wraithblade ×5

Kygharil's Protectors Dire Avengers5 models

  • Dire Avengers Exarch ×1
  • Dire Avenger ×4

Kygharil's Protectors Dire Avengers5 models

  • Dire Avengers Exarch ×1
  • Dire Avenger ×4

Mission: Outflank and Encircle

ANY BATTLE ROUND: End of your turn.

  • A friendly unit (excluding battle-shocked units) is within your opponent's territory. 5VP

ANY BATTLE ROUND: End of your turn.

  • For each expansion objective you control. 5VP
Rules 5
  • Seer’s Hand (default): Kygharil's Protectors Spiritseer model only. At the end of your Movement phase, you can select one friendly Kygharil's Protectors Wraithblades unit within 12"… Enhancement
  • Guided Jump: Upgrade: Kygharil's Protectors Warp Spiders unit only. This unit has Scouts 6". Enhancement
  • Fading Fusillade: That move does not prevent your unit from being eligible to shoot. 1CP
  • Suppressing Storm: Select one enemy unit hit by those attacks. That enemy unit is suppressed until the start of your next turn: · While a unit is suppressed, that unit’s attacks… 1CP
  • Focused Strikes: Select one enemy unit. Your units' ranged attacks that target that unit can re-roll wound rolls of 1. 1CP

Vow-Sworn of Vedrenn

Black Templars · 19 models · Mission: Uphold Your Vows

Vow-Sworn Sword Brethren Squad5 models

  • Sword Brother Castellan ×1
  • Sword Brother with Heavy Bolt Pistol and Chainsword ×1
  • Sword Brother with Plasma Pistol and Master-crafted Power Weapon ×1
  • Sword Brother with Twin Lightning Claws ×1
  • Sword Brother with Pyre Pistol and Master-crafted Power Weapon ×1

Vow-Sworn Crusader Squad10 models

  • Initiate with Pyreblaster, Bolt Pistol and Knives and Fists ×1
  • Initiate with Bolt Pistol, Bolt Rifle and Knives and Fists ×2
  • Neophyte with Neophyte Firearm and Knives and Fists ×2
  • Sword Brother ×1
  • Neophyte with Bolt Pistol and Chainsword ×2
  • Initiate with Heavy Bolt Pistol and Chainsword ×2

Emperor's Champion Vedrenn1 model

  • Emperor's Champion Vedrenn (Emperor's Champion) ×1

Vow-Sworn Bladeguard Veteran Squad3 models

  • Bladeguard Veteran ×2
  • Bladeguard Veteran Sergeant ×1

Mission: Uphold Your Vows

END OF THE BATTLE

  • For each objective that was blessed by your army. 10VP

ANY BATTLE ROUND: End of your turn.

  • For each enemy Character model destroyed in this or the previous turn. 5VP

END OF THE BATTLE

  • All enemy Character models are destroyed. 5VP
Rules 5
  • Divine Protection (default): Upgrade: Vow-Sworn Sword Brethren unit only. (Once per battle, per unit) When an enemy unit targets this unit, you can use this ability. If you do, this unit… Enhancement
  • Divine Endurance: Vow-Sworn of Vedrenn Emperor's Champion model only. At the start of your Movement phase, you can select one friendly Vow-Sworn of Vedrenn unit visible to and… Enhancement
  • Come To Their Aid: · Add 2 to the charge roll. · When selecting charge targets, your unit can only select enemy units engaged with friendly Vow-Sworn of Vedrenn units. 1CP
  • Heavy Strikes: Your unit's melee attacks that target a Monster/Vehicle unit have +1 D. 1CP
  • Blessed Aura: Melee attacks that target your unit have -1 to hit rolls until the start of your next turn. 1CP

Sanguinary Spearhead

Blood Angels · 17 models · Mission: Strike from on High

Sanguinary Spearhead Sanguinary Guard3 models

  • Sanguinary Guard with Encarmine Spear ×2
  • Sanguinary Guard with Encarmine Blade ×1

Sanguinary Spearhead Assault Intercessor Squad10 models

  • Assault Intercessor Sergeant ×1
  • Assault Intercessor ×9

Captain Raldeo1 model

  • Captain Raldeo (Captain) ×1

Sanguinary Spearhead Sanguinary Guard3 models

  • Sanguinary Guard with Encarmine Spear ×2
  • Sanguinary Guard with Encarmine Blade ×1

Mission: Strike from on High

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • For each expansion objective you control. 5VP

THIRD BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • A friendly unit (excluding battle-shocked units) is within 3" of the centre of the battlefield. 10VP
Rules 5
  • Masterful Fighter: Sanguinary Spearhead Captain model only. This model's melee attacks have: · +2 S. · +1 AP. Enhancement
  • Overwhelming Charge (default): Upgrade: Sanguinary Spearhead Assault Intercessor Squad unit only. When this unit is selected to make a pile-in move, this unit can move up to D3+3". Enhancement
  • Angelic Terror: Select one enemy unit within 3" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. 1CP
  • Dauntless Bravery: Attacks that target your unit with a S greater than your unit's T have -1 to wound rolls. 1CP
  • Show No Mercy: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode, with -1 to those hazard… 2CP

The Vengeful Brethren

Dark Angels · 19 models · Mission: Seize their Strongholds

Vengeful Brethren Intercessor Squad10 models

  • Intercessor Sergeant ×1
  • Intercessor ×9

Master Zacharial1 model

  • Master Zacharial (Captain) ×1

Vengeful Brethren Hellblaster Squad5 models

  • Hellblaster ×4
  • Hellblaster Sergeant ×1

Vengeful Brethren Bladeguard Veteran Squad3 models

  • Bladeguard Veteran Sergeant ×1
  • Bladeguard Veteran ×2

Mission: Seize their Strongholds

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control more objectives than your opponent. 5VP
  • You control your home objective. 5VP
  • You control one or more objectives (excluding your home objective). 5VP
Rules 5
  • Dutiful Defenders (default): Upgrade: Vengeful Brethren Bladeguard Veteran Squad unit only. (Once per battle round, per army) When you target this unit with the Heroic Intervention… Enhancement
  • Supreme Combatant: Vengeful Brethren Gravis Captain model only. When this unit is selected to attack, this unit's attacks have: · [Lethal Hits]. · Or: [Sustained Hits 1]. Enhancement
  • For the Lion: Your unit has +1 OC until the end of the turn. 1CP
  • Mission Focus: Your unit's attacks have +1 to hit rolls. 1CP
  • Determined to the Last: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6: · On a 2+, do not remove that model from the… 1CP

Maggot Lords

Death Guard · 13 models · Mission: Inexorable Conquest

Sholgor the Putrid1 model

  • Sholgor the Putrid (Lord of Virulence) ×1

Maggot Lords Chaos Rhino1 model

  • Chaos Rhino ×1

Maggot Lords Deathshroud Terminators3 models

  • Deathshroud Terminator ×2
  • Deathshroud Champion ×1

Septimol Fulg, Maggot Lords Tallyman1 model

  • Septimol Fulg (Tallyman) ×1

Maggot Lords Plague Marines7 models

  • Plague Marine with Blight Launcher ×1
  • Plague Marine with Plague Spewer ×1
  • Plague Champion ×1
  • Plague Marine ×4

Mission: Inexorable Conquest

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control your opponent's home objective. 10VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • A friendly unit (excluding battle-shocked and Transport units) is within 3" of the centre of the battlefield. 5VP
Rules 5
  • Noisome Veil: Maggot Lords Tallyman model only. (Once per battle, per army) In your opponent's Shooting phase, when an enemy unit targets this unit, you can use this… Enhancement
  • Bountiful Regeneration (default): Maggot Lords Lord of Virulence model only. In your Command phase, this model heals 1 wound. Enhancement
  • Inexorable Executioners: Your unit can move through models (excluding MONSTER/VEHICLE models). 1CP
  • Vomitous Salvoes: Your unit's Lethal Hits ranged attacks have [Rapid Fire 1]. 1CP
  • Sickening Horror: Select one enemy unit engaged with your unit. That enemy unit makes a battle-shock roll. 1CP

Coven of Agonies

Drukhari · 13 models · Mission: Architects of Agony

Coven of Agonies Wracks5 models

  • Wrack ×3
  • Wrack with Ossefactor ×1
  • Acothyst ×1

Coven of Agonies Talos1 model

  • Talos ×1

Xatrophos Nuul1 model

  • Xatrophos Nuul (Haemonculus) ×1

Coven of Agonies Cronos1 model

  • Cronos ×1

Coven of Agonies Wracks5 models

  • Acothyst ×1
  • Wrack ×3
  • Wrack with Ossefactor ×1

Mission: Architects of Agony

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control your opponent's home objective. 5VP
  • You control one or more expansion objectives. 5VP

ANY BATTLE ROUND: End of your turn.

  • An enemy unit was destroyed in this or the previous turn. 5VP
Rules 5
  • Toxin-laced Blades: Coven of Agonies Haemonculus model only. This unit's melee attacks have +1 AP. Enhancement
  • Superior Soulcraft (default): Upgrade: Coven of Agonies Cronos unit only. This unit can re-roll rolls to determine the A of a weapon. Enhancement
  • Hardened Physiology: Attacks that target your unit have -1 to wound rolls. 1CP
  • Powerful Creations: Your unit's attacks that target a Monster/Vehicle unit have: · +1 to wound rolls. · +1 AP. 1CP
  • Agonising Onslaught: Your unit's attacks: · Can re-roll hit rolls of 1. · Or: If you spend 1 Pain token, can re-roll hit rolls. 1CP

Callous Blades

Emperor’s Children · 17 models · Mission: Grandiose Slaughter

Lord Kaphrael of the Callous Blades1 model

  • Lord Kaphrael (Lord Exultant) ×1

Callous Blades Flawless Blades3 models

  • Flawless Blades ×3

Callous Blades Flawless Blades3 models

  • Flawless Blades ×3

Callous Blades Infractors10 models

  • Infractor ×9
  • Obsessionist ×1

Mission: Grandiose Slaughter

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • You control an objective you did not control at the start of the turn. 5VP

END OF THE BATTLE

  • For each objective you control. 5VP

ANY BATTLE ROUND: End of your turn.

  • The enemy Warlord model was destroyed in this or the previous turn. 10VP
  • It is before the end of the third battle round. 10VP
Rules 5
  • Invigorating Agonies: Callous Blades Lord Exultant model only. (Once per battle, per army) In your opponent's Shooting phase, when an enemy unit has shot, if this unit was hit by… Enhancement
  • Martial Perfection (default): Upgrade: Callous Blades Infractors unit only. (Once per battle, per army) In the Fight phase, when an enemy unit targets this unit, you can use this ability… Enhancement
  • Duellist’s Death: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6, with +1 to the result if your unit has Flawless… 1CP
  • Shatter Strike: Your unit's melee attacks have +1 D. 1CP
  • Profane Desecration: Select one objective your unit is controlling. That objective is secured. 1CP

Claw of Ascension

Genestealer Cults · 17 models · Mission: Slay the Oppressors

Claw of Ascension Achilles Ridgerunner1 model

  • Achilles Ridgerunner ×1

Claw of Ascension Hybrid Metamorphs5 models

  • Metamorph Leader ×1
  • Metamorph with Hand Flamer ×3
  • Metamorph ×1

Claw of Ascension Hybrid Metamorphs5 models

  • Metamorph Leader ×1
  • Metamorph ×1
  • Metamorph with Hand Flamer ×3

Shanus Daskovian1 model

  • Shanus Daskovian (Jackal Alphus) ×1

Claw of Ascension Atalan Jackals5 models

  • Atalan Jackal ×3
  • Atalan Jackal with Power Weapon ×1
  • Atalan Wolfquad ×1

Mission: Slay the Oppressors

END OF THE BATTLE

  • The opponent's Warlord model is destroyed. 15VP

THIRD BATTLE ROUND ONWARDS: End of your turn.

  • For each objective you control (excluding your home objective). 5VP
Rules 5
  • Practiced Eye (default): Claw of Ascension Jackal Alphus model only. At the start of your Shooting phase, you can select one enemy unit. Friendly Claw of Ascension units' attacks that… Enhancement
  • Heavy Munitions: Upgrade: Claw of Ascension Achilles Ridgerunners unit only. This unit's Achilles missile launcher weapon has +1 A, S and AP. Enhancement
  • Cult Zealotry: Your unit's melee attacks can re-roll wound rolls. 1CP
  • Dedicated to the End: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6: · On a 3+, do not remove that model from the… 1CP
  • Guerrilla Warriors: That move does not prevent your unit from being eligible to shoot/declare a charge. 1CP

Crowe’s Sanctifiers

Grey Knights · 17 models · Mission: Purification

Crowe's Sanctifiers Strike Squad10 models

  • Grey Knight with Psycannon and Ceramite Fists ×1
  • Justicar ×1
  • Grey Knight with Storm Bolter and Nemesis Force Weapon ×7
  • Grey Knight with Incinerator and Ceramite Fists ×1

Crowe's Sanctifiers Venerable Dreadnought1 model

  • Venerable Dreadnought ×1

Crowe's Sanctifiers Brotherhood Terminator Squad5 models

  • Brotherhood Terminator with Psycannon and Nemesis Force Weapon ×1
  • Brotherhood Terminator with Storm Bolter and Nemesis Force Weapon ×3
  • Brotherhood Terminator Justicar ×1

Sanctifiers Castellan Crowe1 model

  • Castellan Crowe ×1

Mission: Purification

END OF THE BATTLE

  • For each objective you control. 5VP

END OF THE BATTLE

  • For each objective that was sanctified by your army. 10VP
Rules 5
  • Purifying Force: Upgrade: Crowe's Sanctifiers Brotherhood Terminator Squad unit only. (Once per battle, per army) When this unit is selected to fight, if it made a charge move… Enhancement
  • Sanctified Auspexes (default): Upgrade: Crowe's Sanctifiers Venerable Dreadnought unit only. This unit's ranged attacks can re-roll one hit roll. Enhancement
  • Refusal to Yield: Ranged attacks that target your unit with a S greater than your unit's T have -1 to wound rolls. 1CP
  • Exigent Assignments: When making that consolidation move, your unit can move up to D3+3". 1CP
  • Psi-reactive Ammunition: Your unit's storm bolter weapons have [Psychic]. 1CP

Zarkan’s Daemonkin

Heretic Astartes · 26 models · Mission: Shatter the Veil

Zarkan's Daemonkin Possessed5 models

  • Possessed Champion ×1
  • Possessed ×4

Aranis Zarkan1 model

  • Aranis Zarkan (Master of Possession) ×1

Zarkan's Daemonkin Cultist Mob10 models

  • Chaos Cultist ×9
  • Cultist Champion ×1

Zarkan's Daemonkin Legionaries10 models

  • Legionary with Heavy Bolter ×1
  • Legionary with Meltagun ×1
  • Legionary ×7
  • Aspiring Champion ×1

Mission: Shatter the Veil

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control your home objective 5VP
  • You control two or more objectives. 5VP

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • There are no enemy units (excluding battle-shocked units) within 6" of the centre of the battlefield and there is a friendly unit (excluding battle-shocked… 5VP
Rules 5
  • Infernal Infusion (default): Zarkan's Daemonkin Master of Possession model only. This unit's attacks have +1 S. Enhancement
  • Prey on the Weak: Upgrade: Zarkan's Daemonkin Possessed unit only. This unit has Scouts 6". Enhancement
  • Vindictive Strategy: Your unit's attacks can: · Re-roll hit rolls of 1. · Re-roll wound rolls of 1. 1CP
  • Daemonic Frenzy: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode, with -1 to those hazard… 1CP
  • Alert to Danger: Your unit can make a normal move of up to D3+1". 1CP

Bane-slayer's Bulwark

Leagues of Votann · 19 models · Mission: For the Kindred

Bane-Slayer's Bulwark Einhyr Hearthguard5 models

  • Einhyr Hearthguard ×4
  • Hesyr ×1

Bane Slayer's Bulwark Brokhyr Thunderkyn3 models

  • Brokhyr Thunderkyn ×3

Vynn Bane-Slayer1 model

  • Vynn Bane-Slayer (Einhyr Champion) ×1

Bane-Slayer's Bulwark Hearthkyn Warriors10 models

  • Theyn ×1
  • Hearthkyn Warrior with Autoch-pattern Bolt Pistol, Ion Blaster and Armoured Fists ×6
  • Hearthkyn Warrior with Autoch-pattern Bolt Pistol, Magna-Rail Rifle and Armoured Fists ×1
  • Hearthkyn Warrior with Autoch-pattern Bolt Pistol, HYLas Auto Rifle and Armoured Fists ×1
  • Hearthkyn Warrior with Autoch-pattern Bolt Pistol and Plasma Knife ×1

Mission: For the Kindred

SECOND BATTLE ROUND ONWARDS: End of your turn.

  • If a friendly unit (excluding battle-shocked units) is within your opponent's territory. 5VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • For each expansion objective you control. 5VP
Rules 5
  • Indomitable Exemplar (default): Bane-slayer's Bulwark Einhyr Champion model only. In the Fight phase, when this model is destroyed, if this unit has not been selected to fight this phase… Enhancement
  • Brôkhyr Barrage: Upgrade: Bane-slayer's Bulwark Brôkhyr Thunderkyn unit only. · This unit's ranged attacks have [Ignores Cover]. · In your Shooting phase, when this unit has… Enhancement
  • Opportune Advance: Your unit can make a surge move of up to D6+1". 1CP
  • Point-blank Fusillade: Your unit's ranged attacks have [Close-quarters]. 1CP
  • Claimed for the Kindred: Your unit has +1 OC until the end of the turn. 1CP

Amonhotekh’s Guard

Necrons · 18 models · Mission: Dynastic Reclamation

Amonhotekh's Guard Canoptek Scarab Swarms3 models

  • Canoptek Scarab Swarm ×3

Amonhotekh's Guard Skorpekh Destroyers3 models

  • Skorpekh Destroyer ×2
  • Skorpekh Destroyer with Plasmacyte ×1

Overlord Amonhotekh1 model

  • Overlord Amonhotekh (Overlord) ×1

Amonhotekh's Guard Necron Warriors10 models

  • Necron Warrior with Gauss Flayer and Combat Attachments ×5
  • Necron Warrior with Gauss Reaper and Combat Attachments ×5

Amonhotekh's Guard Canoptek Doomstalker1 model

  • Canoptek Doomstalker ×1

Mission: Dynastic Reclamation

START OF THE BATTLE: Select one objective and your opponent selects one other objective.

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control one or more of the selected objectives. 5VP
  • You control both of the selected objectives. 5VP

ANY BATTLE ROUND: End of your turn.

  • An enemy unit was destroyed in this or the previous turn that started the phase within range of an objective. 5VP
Rules 5
  • Metalline Might: Amonhotekh's Guard Overlord model only. This model's melee attacks have +2 S. Enhancement
  • Unblemished Legions (default): Upgrade: Amonhotekh's Guard Necron Warriors unit only. · This unit has +1 M. · This unit's ranged attacks have [Assault] Enhancement
  • Aggression Protocols: That move does not prevent your unit from being eligible to shoot/declare a charge. 1CP
  • Reinforced Resilience: Your unit has +1 Sv. 1CP
  • Gauss Storm: Your unit's attacks have +1 to hit rolls. 1CP

’Ardmob

Orks · 33 models · Mission: Duff 'em Up!

’Ardmob Wartrakk1 model

  • Wartrakk ×1

’Ardmob Boyz10 models

  • Boss Nob ×1
  • Boyz ×9

'Ardmob Weirdboy1 model

  • 'Ardmob Weirdboy (Weirdboy) ×1

’Ardmob Gretchin10 models

  • Gretchin ×10

’Ardmob Warboss1 model

  • Warboss ×1

’Ardmob Boyz10 models

  • Boyz ×9
  • Boss Nob ×1

Mission: Duff 'em Up!

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control one or more objectives (excluding your home objective). 5VP
  • You control your opponent's home objective. 5VP

ANY BATTLE ROUND: End of your turn.

  • An enemy unit was destroyed in this or the previous turn. 5VP
Rules 5
  • Extra Platin’: Upgrade: 'Ardmob Wartrakk unit only. This unit has: · 3+ Sv. · 4+ InSv. Enhancement
  • Rallying War Cry (default): 'Ardmob Warboss model only. (Once per battle, per unit) In your Command phase, you can use this ability. If you do, return up to D3+2 destroyed bodyguard… Enhancement
  • Krump ’Em: Your unit's melee attacks have +1 S. 1CP
  • Get Stuck In: Your unit can make a surge move of up to D6+1". 1CP
  • Medi-Squigs: Your unit has 5+ InSv. 1CP

Askar’s Wolfpack

Space Wolves · 21 models · Mission: Encircle and Destroy

Askar's Wolfpack Wolf Guard Terminators5 models

  • Wolf Guard Terminator with Storm Bolter and Master-crafted Power Weapon ×3
  • Wolf Guard Terminator with Assault Cannon and Power Fist ×1
  • Wolf Guard Terminator Pack Leader ×1

Fyrri Askar1 model

  • Fyrri Askar (Wolf Guard) ×1

Askar's Wolfpack Blood Claws10 models

  • Blood Claw Pack Leader ×1
  • Blood Claw ×9

Askar's Wolfpack Wulfen5 models

  • Wulfen ×3
  • Wulfen with Stormfrag Auto-launcher ×2

Mission: Encircle and Destroy

SECOND TO THIRD BATTLE ROUND: End of your Command Phase.

  • For each expansion objective you control. 5VP

FOURTH TO FIFTH BATTLE ROUND: End of your Command phase (or the end of your turn in the fifth battle round).

  • For each home objective you control. 10VP
Rules 5
  • Aggressive Response (default): Upgrade: Askar's Wolfpack Wolf Guard Terminators unit only. (Once per turn, per unit) In your opponent's Shooting phase, when an enemy unit has shot, if this… Enhancement
  • Lone Hunter: Askar's Wolfpack Battle Leader model only. This model has: · Lone Operative 9". · Stealth. · +1 T. Enhancement
  • Born Hunters: Your unit can make a normal move of up to D3+1". 1CP
  • Bestial Dominance: Your unit has +1 OC until the end of the battle. 1CP
  • Bring It Down: Your unit's melee attacks have [Anti-Monster/Vehicle 4+]. 1CP

Prism of Zadophon

Thousand Sons · 15 models · Mission: Cult Ritual

Zadophon the Soul Eater1 model

  • Zadophon the Soul Eater (Daemon Prince) ×1

Prism of Zadophon Tzaangor Enlightened3 models

  • Tzaangor Enlightened ×3

Kaa'skrek1 model

  • Kaa'skrek (Tzaangor Shaman) ×1

Prism of Zadophon Rubric Marines10 models

  • Aspiring Sorcerer ×1
  • Rubric Marine with Soulreaper Cannon and Stocks and Fists ×1
  • Rubric Marine with Inferno Boltgun and Stocks and Fists ×3
  • Rubric Marine with Warpflamer and Stocks and Fists ×5

Mission: Cult Ritual

SECOND BATTLE ROUND ONWARDS: (Once per turn, per army) A friendly model within range of an objective that you have not bound manifests a Ritual with a Warp Charge value of 7 or more.

  • You do not resolve that Ritual's effects and that objective is bound by you. 10VP

END OF THE BATTLE

  • For each objective you control. 5VP
Rules 5
  • Foresight of the Changer (default): Prism of Zadophon Tzaangor Shaman model only. (Once per turn, per unit) In your opponent's Movement phase, when an enemy unit ends a move within 8" of this… Enhancement
  • Warp-tainted Shells: Prism of Zadophon Daemon Prince model only. This model's infernal cannon weapon has [Psychic]. Enhancement
  • Twist of Fate: Your unit has 4+ InSv. 1CP
  • Spell-warded Armour: Ranged attacks that target your unit with a S greater than your unit's T have -1 to wound rolls. 1CP
  • Embroiling Energies: That unit's malefic curse weapon has: · [Close-quarters]. · +1 to hit rolls. 1CP

The Vardenghast Swarm

Tyranids · 30 models · Mission: Prepare the Way

Vardenghast Swarm Psychophage1 model

  • Psychophage ×1

Vardenghast Swarm Barbgaunts5 models

  • Barbgaunt ×5

Vardenghast Swarm Termagants10 models

  • Termagant ×10

Vardenghast Swarm Termagants10 models

  • Termagant ×10

Terror of Vardenghast1 model

  • Terror of Vardenghast (Winged Tyranid Prime) ×1

Vardenghast Swarm Von Ryan's Leapers3 models

  • Von Ryan's Leaper ×3

Mission: Prepare the Way

ANY BATTLE ROUND: End of your turn.

  • A friendly unit (excluding battle-shocked units) is within your opponent's deployment zone. 10VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control two or more objectives (excluding your home objective). 5VP
  • You control one or more objectives (excluding your home objective). 5VP
Rules 5
  • Psychoclastic Overload: Upgrade: Vardenghast Swarm Psychophage unit only. This unit can re-roll rolls to determine the A of a weapon. Enhancement
  • Adapted Organism (default): Vardenghast Swarm Winged Tyranid Prime model only. · This model has 4+ InSv. · This model's melee attacks have +2 AP. Enhancement
  • Swarm-marked: Select one objective your unit is controlling. That objective is secured. 1CP
  • Skulking Hunters: Your unit has -6" detection range. 1CP
  • Brute Speed: Your unit can change that advance roll to a 6. 1CP

Sudden Dawn Cadre

T’au Empire · 22 models · Mission: Expansionary Campaign

Commander Cloudspear1 model

  • Commander Cloudspear (Commander in Enforcer Battlesuit) ×1

Sudden Dawn Cadre Devilfish1 model

  • Devilfish ×1

Sudden Dawn Cadre Pathfinder Team10 models

  • Pathfinder with Pulse Carbine, Pulse Pistol and Close Combat Weapon ×6
  • Pathfinder Shas'ui ×1
  • Pathfinder with Pulse Pistol, Rail Rifle and Close Combat Weapon ×3

Sudden Dawn Cadre Breacher Team10 models

  • Breacher Team ×9
  • Sha'sui ×1

Mission: Expansionary Campaign

FIRST TO SECOND BATTLE ROUND: End of your turn.

  • You control two or more expansion objectives. 15VP
  • You control one or more expansion objectives. 10VP

THIRD BATTLE ROUND ONWARDS: End of your turn.

  • You control one or more expansion objectives. 5VP
  • You control two or more expansion objectives. 10VP
Rules 5
  • Proximity Scanners (default): Upgrade: Sudden Dawn Cadre Devilfish unit only. When a friendly unit embarked within this unit disembarks, that friendly unit's pulse blaster and pulse carbine… Enhancement
  • Earth Caste Modifications: Sudden Dawn Cadre Commander in Enforcer Battlesuit model only. · When this unit has shot, you can select one enemy unit hit by those attacks. That enemy unit… Enhancement
  • Suppressing Fire: Select one enemy unit hit by those attacks. That enemy unit is pinned until the start of your next Command phase: · While a unit is pinned, that unit has -2" M. 1CP
  • Rapid Acquisition: Select one objective your unit is controlling. That objective is secured. 1CP
  • Swift Embarkation: Your unit embarks within that TRANSPORT unit. 1CP

Frenzied Reavers

World Eaters · 22 models · Mission: Indescriminate Butchery

Frenzied Reavers Master of Executions1 model

  • Master of Executions ×1

Frenzied Reavers Jakhals10 models

  • Jakhal with Autopistol and Mauler Chainblade ×1
  • Jakhal with Autopistol and Chainblade ×7
  • Dishonoured ×1
  • Jakhal Pack Leader ×1

Frenzied Reavers Khorne Berzerkers10 models

  • Khorne Berzerker with Bolt Pistol and Chainblade ×5
  • Khorne Berzerker with Plasma Pistol and Chainblade ×2
  • Khorne Berzerker with Bolt Pistol and Khornate Eviscerator ×2
  • Khorne Berzerker Champion ×1

Vorrakh, Lord of the Frenzied Reavers1 model

  • Vorrakh (Daemon Prince) ×1

Mission: Indescriminate Butchery

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • You control two expansion objectives. 5VP

ANY BATTLE ROUND: End of your turn.

  • An enemy unit was destroyed in this or the previous turn and a friendly Character unit's attacks caused that enemy unit to lose one or more wounds in that turn. 5VP

SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).

  • A friendly Character unit controls an objective. 5VP
Rules 5
  • Fearsome Presence: Frenzied Reavers Daemon Prince model only. This model has OC 5. Enhancement
  • Bane of the Craven (default): Frenzied Reavers Master of Executions model only. When an enemy unit engaged with this unit is selected to make a fall-back move: · That enemy unit must select… Enhancement
  • Berserk Resilience: Ranged attacks that target your unit with a S greater than your unit's T have -1 to wound rolls. 1CP
  • Horrifying Butchery: Select one enemy unit engaged with your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. 1CP
  • Rabid Response: Your unit can make a normal move of up to D6". 1CP

Rules here are shortened, and updated as of WH40K app data version 995. Not intended to replace the app, you'll still need it to play. Not endorsed by Games Workshop.