Combat Patrols
Sanguinary Spearhead
Box contents 17 models
Sanguinary Spearhead Assault Intercessor Squad10 models
- Assault Intercessor Sergeant ×1
- Assault Intercessor ×9
Sanguinary Spearhead Sanguinary Guard3 models
- Sanguinary Guard with Encarmine Spear ×2
- Sanguinary Guard with Encarmine Blade ×1
Captain Raldeo1 model
- Captain Raldeo (Captain) ×1
Sanguinary Spearhead Sanguinary Guard3 models
- Sanguinary Guard with Encarmine Spear ×2
- Sanguinary Guard with Encarmine Blade ×1
Rules Strike from on High
Mission: Strike from on High
SECOND BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).
- For each expansion objective you control. 5VP
THIRD BATTLE ROUND ONWARDS: End of your Command phase (or the end of your turn in the fifth battle round).
- A friendly unit (excluding battle-shocked units) is within 3" of the centre of the battlefield. 10VP
- Masterful Fighter: Sanguinary Spearhead Captain model only. This model's melee attacks have: · +2 S. · +1 AP. Enhancement
- Overwhelming Charge (default): Upgrade: Sanguinary Spearhead Assault Intercessor Squad unit only. When this unit is selected to make a pile-in move, this unit can move up to D3+3". Enhancement
- Angelic Terror: Select one enemy unit within 3" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. 1CP
- Dauntless Bravery: Attacks that target your unit with a S greater than your unit's T have -1 to wound rolls. 1CP
- Show No Mercy: When an enemy unit engaged with your unit is selected to make a fall-back move, that enemy unit must use the desperate escape mode, with -1 to those hazard… 2CP
Combat Patrols without 11th-edition rules
These patrols are not currently supported in the Warhammer 40,000 app.
Strike Force Marcellos
First published: Codex Supplement: Blood Angels (10th edition), September 2024
- Librarian Marcellos1
- Intercessor Squad5
- Incursor Squad5
- Aggressor Squad3
- Impulsor1